[Tip of the Week] Daily Tasks, doo-doo, doo-doo, doo-doo!

The AIR Daily Goals in your Opportunities window lists 8 simple and varied goals that you can complete each day. They will pay out some ISK and Evermarks, but the real rewards are in the 12-day reward track for which you earn one notch every day that you complete at least two Daily Tasks. The full reward track offers 8 million ISK 75 000 skillpoints and some SKINR components for Alpha clones, with Omega clones additionally gaining 5 PLEX and 150 000 skillpoints on top of that. This reward track resets every month.

There are several possible Daily Tasks to complete, and most of them can be done very quickly with some small initial set-up:
* Exploration, scan 5 signatures – go to a Career Agent system (Clellinon is closest to Stacmon) for guaranteed easy signatures to scan!
* Manufacturing, manufacture an item – buy a cheap Blueprint (like a shuttle for 50k ISK, or small T1 ammo like Antimatter Charge S) and some materials (Tritanium for 10 shuttles costs 130k), store it in a station with manufacturing capabilities (like Karpinski Forge in Stacmon) and you can make a shuttle/ammo/… whenever the manufacturing goal pops up!
* LP, earn 50 LP for any corporation – run a mission – something like L2 Distribution will take you 5 minutes and give enough LP to satisfy Daily task. Alternatively, watch out in #ping-misc for adverts – Unistas frequently run an LP sharing fleet where all you need to do is be in fleet for a couple of minutes, wait for turn-in, and complete the goal. You can be anywhere in New Eden or beyond while doing so!
* Mining, mine 2000 units of ore – if you have Venture, one or two cycles of your Miners in an asteroid belt is enough for the daily goals!

[Tip of the Week] Your Brain on Boosters

On day 6 of the current SKINR Daily Login campaign, both Alpha and Omega clones will receive a Basic Cerebral Accelerator. What is that thing?

The Basic Cerebral Accelerator is a redeemable booster that when applied will boost all five of your learning attributes (Charisma, Intelligence, Memory, Perception, Willpower) by 6 points for a base duration of a day. That sounds useful, right? Let’s take some further advantage of it.

Each trained level of the Biology skill increases the time duration of a booster by 20%. Meaning, at Biology level V, your Basic Cerebral Accelerator now lasts 2 days instead of 1 day – a 100% increase! Now, training skills to level V can be quite the investment for a newer player with so many new and cool things to train. However, level IV of Biology already provides you 80% of the bonus for a fraction of the training time, so why not move Biology IV to the front of your queue now, in time to redeem that login campaign booster with an added 80% duration.

Once you become more of an intermediate player and you start using fancier boosters, such as the +12 Attribute boosters, with even more powerful effects, consider training that last hike of Biology to V for a duration doubling of any booster you take. And while you’re at it, why not grab an Eifyr and Co. ‘Alchemist’ Biology BY-810 implant, to squeeze a further 10% duration out of your boosters?

[Player Story] Ahbazon Adventures

This story was shared with full consent from Tommy Yaken, who provided the fundamentals for what is laid out here. A thank you also goes out to De W Javqe, Chris Halsky, and Apollo Alenak for their small part in this tale of daring-do.


Escalation hunting can be profitable business in EVE Online. Although highsec ratting usually doesn’t bring entire bank rolls of ISK, combat anomalies can sometimes escalate into far more lucrative opportunities, spawning new sites a couple of jumps out from wherever you completed the original anomaly…

Neighboring systems such as the infamous Ahbazon, a permanently camped hellscape of many a ship loss.

It was just yesterday that Tommy Yaken, EVE University Junior FC, shared a rather humorous screenshot in the Discord general chat. Reactions from fellow Unistas were swift – prepare to die, Tommy. However, some few including Bombers Bar FC De W Javqe were not so cautious. After all, the survival instinct of a man who yeets bombers and recon ships straight into the firing line of capital ships had died off many aeons ago. “Do it,” he encouraged Tommy in the timeless words of the late and great Emperor Palpatine.

Sensing an opportunity, Tommy spoke his terms and conditions clearly. “If you compensate my Jackdaw [the ship he was escalation farming with], you get the loot if I make it and escape”. More enterprising souls jumped on this opportunity. Chris Halsky, Main Community Lead and staunch betting man, and Apollo Alenak, EVE Uni Roaming FC, heard the clinking of ISK chips. In a fit of telepathic connection, they posed their question at exactly the same moment.

“How much is your Jackdaw?”

Thus, a deal was made. Apollo and Chris would share the reimbursement of Tommy’s Jackdaw if he attempted to run the escalation in Abhazon and didn’t make it out. In return, if Tommy made it, he would pay half of the loot to Apollo, and for Chris he would write an AAR with what he tried to do, what any mistakes where, and how it all happened. An opportunity for learning and revelry, true to the fundamental Uni spirit.

“Deal,” said Tommy, and the pact was written.

When the author of this story awoke the next morning, he found that Tommy had completed his venture with great glee. Right there in the general chat awaited a screenshot of Tommy’s Jackdaw in Ahbazon, with a loot window, as well as a detailed after-action report of his successes. Ingeniously, Tommy had used the most effective type of ship tank in EVE – timezone tank. He took an unusual entry into Ahbazon at a quiet time of day, with only a small crowd in the system’s local. Immediately, he began to bounce around the place, making safe bookmarks to bounce to in case of trouble.

That said and done, his entry into the site saw him realize just how uncomfortably close he was to the Shera and Hykkota gates, both oft-targeted by Ahbazon campers. Nevertheless undaunted, Tommy set his directional scanner to watch closely for combat probes amidst the many Algeese, Arazus and Falcons, and got to work.

Some time later, he arrived at EVE University’s main staging in Stacmon. Heart racing, D-scan finger suffering intense Repetitive Strain Injury, but the spoils of his efforts were safe. A welcome payout of deadspace armour modules. Content, Tommy set to paying out Apollo and writing Chris his vaunted AAR. A few hours passed, and the story was immortalized right here on the EVE Uni Blog.

Well done Tommy!

[Player Story] He’s A Betting Man

The EVE Uni Abyssal community is an active and thriving space full of eager capsuleers ready to risk life and limb in that dangerous corner of lost space. Many a newbro filter in to our Abyssals discord channel every day, sharing their joys and sorrows, telling the tales of their glory, or asking for tips and advice on how to improve their play and progress up the Abyssal tier ladder. Our experienced Abyssal vets offer their insight built upon hundreds of runs, showcasing our developed and thought-out resources, offering new players a clear pathway and progress track to dive further and further into Abyssal Deadspace.

The Abyssal chat is not only rife with information, knowledge and advice, but it has grown its own microcosm of in-jokes, memes, general nonsensery and crazy ideas. So did the gregarious and ever-likeable Capitaine Forgeronne speak a bet on the 9th of August. The hallowed words rang plainly through the Uni Discord, a challenge laid down in writing for all daredevils to undertake:

“I’ll send 100 [million ISK] for a video of someone taking down a Calm [Tier 1 Abyssal] in an Endurance or Prospect.”

Who could refuse such a worthwhile challenge? Every Abyssal runner worth their salt would give it an attempt. Immediately, the bell rang for Chris Halsky, EVE University Highsec Community Lead, an experienced Abyssal runner and provider of knowledge himself. He’s never been shy of a wacky idea and promised Capitaine he would do it, but…

Before Chris could even finish the thought, EVE Uni Events Manager Turlough Dominian was already on the case. Everyone that knows Turlough knows he is a very “crazzy” individual, throwing caution to the wind at any chance he gets. A beautifully joyous soul, Turlough is always in the mood for fun and revelry, and this challenge was no different to him. Mere hours after Capitaine’s bet had gone out, Turlough rang out in his typical cadence.

“im uploading the video now , get that iskies ready big boi :D”

Indeed, for all of us to see then and there came the video of an Endurance being put through the motions in a Tier 1 “Electriacal” [sic] filament. Halfway into hull with many a mistake made that brought some of the more experienced Abyssal runners in chat to the edge of tears. In his ever-positive style, Turlough emphasized that this was a great way to show newer players how not to fight the spawns he had gotten. And that all is not even mentioning the diabolically festive music Turlough had chosen for his video background, a ragtag cacophony of guitar-whistle-violin party music. Because there’s just nothing quite like blowing up Triglavians to the tune of a toddler’s birthday bash, is there?

100M ISK secured, with a tale to tell for it.


If you like Abyssals, want to do crazy stuff in them, or just want to learn more, check out the Uni Wiki’s resources on Abyssal Deadspace. The handy sidebar on the right will link you to a great many resources on running yourself and offer you a researched progression through the tiers, perfect for starting out. If you are a Uni member or wish to become one down the line, never hesitate to reach out in our Abyssals Discord channel, and we’ll help you get sorted!

[Tip of the Week] All Roads Lead To…

Diving down wormholes into spooky space is a great source of both PvE and PvP content! However, it’s quite easy to lose your way in them, as there’s no setting routes like you would with a gate network. Good bookmarking is crucial to maintaining an overview of the wormhole chain you’re in. Don’t forget to bookmark your entrances and exits! You’ll need to scan them back down otherwise, if you even had a probe scanner fitted in the first placeā€¦ The last thing you want is to get stuck without a way out. If you do get lost, Signal Cartel will help you get home!

Wormhole gaming pro tips:

  • You can visually identify where a wormhole leads to.
  • A wormhole that has K162 in its show info is an exit, meaning someone else has scanned it down and jumped in from the other side. Over time, you’ll become more familiar with wormhole numbers, quickly allowing you to figure out the type (incoming/wandering/static) without even having to dive down!

Graphic courtesy of Shaemus O’Conor.

[Tip of the Week] Bring Your EWAR!

Text adapted from, and graphic by, the ever-lovely Shaemus O’Conor, EWAR afficionado extraordinaire.

Bring your EWAR – it can have an huge impact on a fight!

In EVE bigger is not always better. In fact, even a tiny T1 EWAR frigate like a Griffin or Maulus can have a massive impact on many PvP fights.

A flock of Blackbirds in a fleet wing can completely shut down an enemy logi wing, a single Crucifier can make it hard for a battleship to hit your fleetmates in frigates or quarter a Drekavac’s optimal range from 76km to 18km, an Arazu will point a shiny target, keep it sensor dampened and light the cyno to bring in the big boys.

T1 EWAR frigates can be used very quickly, within a few days of starting the game. It is a quick train, they are very cheap (some corporations may even hand them out for free) and you can have an immediate tangible impact during PvP fleets. Of course, if you like the playstyle, training more into the specific EWAR skills will make them even better, open up T1 EWAR cruisers and a higher effectiveness. When specializing, T2 EWAR cruisers can be a massive force multiplier in a fight.

So the next time a fleet is called, look for the EWAR wing or ask your FC if you can bring an EWAR ship. For learning more about EWAR, check out the links in this post.

P.S.: Salt is a valuable resource in New Eden and beyond, and an EWAR pilot is a master at extracting it.

[Tip of the Week] Love You So Much

Missioning income doesn’t just come from the ISK rewards you get from the agents. The corporation you run missions for will steadily pay you with Loyalty Points. Through the in-game Wallet -> Loyalty Points, you can click the corp you run for and find out where their nearest Loyalty Store is. You can then check https://www.fuzzwork.co.uk/lpstore/ to see which items would be best to sell on the market or directly to other players. Watch out for daily volumes – you might not want to buy 100 of an item that only sells 2 per day!

Want to know more about Loyalty Points? The UniWiki provides!