E-UNI provides support for free sharing of information regarding Star Gate technology
With the release of the Rubicon expansion, CCP Games introduced Ghost Sites – pirate faction combat sites that include research facilities for the development of Star Gate technology. This technology could make the development of advanced Star Gates possible. These advanced gates could transport pilots to other star clusters or galaxies, opening a “New World” of unexplored territory to capsuleers.
The exact nature of the components required to build a Star Gate, and how they might work, is as yet completely unknown. But there have been enough hints provided to know that key components will be found in dangerous Ghost Sites. Capsuleers will have to retrieve them, and experiment with them, in order to learn how a Star Gate may be constructed.
In order to accelerate the development of Star Gate technology, EVE University is launching Project Ascension. It has established a section for the free sharing of information about Star Gate and related components on its UniWiki resource: http://wiki.eveuniversity.org/Project_Ascension. E-UNI will also make available a dedicated discussion area, open to the public, in its forums: http://forum.eveuniversity.org/viewforum.php?f=252. Additional resources will be provided by E-UNI to support experimentation with Star Gate components, as required.
“All information about Star Gate technology should be made available to all pilots in New Eden,” said Neville Smit, EVE University’s Teaching Director and coordinator for Project Ascension. “The opportunity to explore new space should not be limited to an elite few, but open to all who aspire to do so. As part of EVE University’s mission to share all information of interest to capsuleers, we are excited to provide facilities for the collection and free exchange of discoveries regarding Star Gates and related technologies.”
All pilots who learn anything about Ghost Sites and any components discovered there are urged to participate in Project Ascension by posting their findings on the wiki, and sharing their observations on the dedicated forum.
Hey All, CCP Fozzie posted a small update about warp changes in the upcoming patch
I’ve got a few updates to bring to you all today. We’ve been making some tweaks to the numbers, moderating the changes to the far ends of the spectrum and adjusting the stats of the warp speed rigs and the warp speed T3 subsystems.
EVE University will host the next Council of Stellar Management (CSM) Town Hall meeting on its public Mumble server on Saturday, November 16th at 19:00 EVE time.
Instructions for access to the UNI public Mumble server can be found here: http://eveuni.org/publicmumble
Each Town Hall is an open forum for the CSM to dialogue with EVE Online players about possible future directions for the game’s development. The CSM is a key stakeholder in CCP’s development process, and represents players’ interests.
This Town Hall will be simulcast by EVE Radio. Participants may submit questions to the CSM during the meeting, using an in-game chat channel.
Additional CSM Town Hall sessions are planned for:
- third week in January (after the winter summit meeting)
- mid March (before the CSM9 elections)
Many of you know from watching the TwitchTV livestream that the big announcement for the Winter Expansion of 2013 was Rubicon. Set for release November 19th, it will be bringing some changes and new additions to New Eden. So lets stop the intro and jump right into the details…
Many of you may have noticed when you logged in that we have an upcoming official stream to cover the Winter Expansion for 2013. Watch CCP Guard and the EVE development team at 20:00 UTC (eve time) on September 26,2013 to get the details on what will be coming soon in the next Eve Online free expansion! It will be aired live on CCP’s official channel at TwitchTV
Today on deployment day we were scheduled to return to our ships around 10:40. However CCP has posted that they have had some minor issues and have since extended the downtime. Although we have no new time for it to go online we can however give you some additional information about the update.
CCP karkur posted on the Dev Blog yesterday that Drones are going to be getting some loving! In Odyssey 1.1, you will now be able to launch any drone by dragging it from the drone bay and dropping it into space or onto the “Drones in Local Space” folder. You can also perform this same action for any drones in a specific group.
To recall the drones, you can drag individual drones or drone groups from the “Drones in Local Space” section and drop that them onto the Drones in Bay. While CCP karkur comments that they magically return to the drone bay… I am fairly confident that they will perform this action utilizing flight mechanics (hehehe). So while the actual rules on drones have not been changed a great method has been added to assist with the management of drones. Plus we have the introduction of a radial menu, watch list and more! Check out the Official Dev Blog post today!
The excitement is building with the very rapid approach of the Odyssey 1.1 Update. This exciting update is being released on Tuesday, September 3rd 2013. So make sure when you get off to bed you set a long skill train. So aside from this video below would you like to know more?
Amazingly the team at CCP in Reykjavik is re-balancing 28 ships in this update with major changes to medium weapons, nosferatu modules (coming back with better usability and viability), gang links, armor repairers and shield boosters. Click on more to read the Official Patch Notes!
Also don’t forget you can install Twitter and use the #tweetfleet and #eveonline hash tags to talk to the community as we all try to patiently wait for the server to go back online.