Eve University Chaos Fleets – Chaotic or Beautifully Disorganised?

Author: Dalarin Brenen

As a NEWBRO to EVE Online, joining a fleet where you know with 100% certainty the future of the ship you are about to undock, is actually quite refreshing.

It will never see another dawn, will never again have the satisfaction of docking, will never again feel the sensation of a new skin touching its hull. In short – it’s doomed.

What is special about the chaos fleets?

I had attended a number of fleets organised by EVE University and found myself embarrassed at my lack of knowledge and inability to keep up, and frustrated at letting the team down.

The Chaos fleet removed all of this anxiety. If I died, no one would be let down and I could simply reship and catch up with the fleet. In fact, if I died, I would probably be celebrated. 

So what are the Chaos fleets?

I have no idea. No one does – that is the point! 

Every single Chaos fleet is different and there is never a defined structure, nor a final goal. Unless the complete obliteration of the fleet can be classified as the final goal. 

What Chaos fleets have in common is that they are organised by experienced Unistas. The Chaos Sisters unstable unit and Danielle en Divalone have created chaos and helped Unistas meet each other in those social fleets for many years.

On the last fleet when asked “What is the objective?”, the answer presented was:
“We are taking our dog for a walk. However the little scamp has actually managed to escape and we need to go find him.” It is very difficult to find a “Retriever” in EVE’s vast universe. 

WHAT?!

The actual route had been designed to allow the new players in the fleet to examine several of the tourist attractions found within the vast EVE universe whilst we chased our dog (the Retriever ship) and included the following attractions:

The Eve Gate (New Eden)
It is believed that this Gate was used by the original human colonists until it collapsed trapping many of them in New Eden. I recommend that everyone should read the history of EVE to gain insight into the different factions that we encounter every day in game. This is a historic location and everyone should take time out to visit.

The Black Monolith (Dead End)
Looking like the object from Space Odyssey this massive Smooth black Monolith can be seen in the Dead End system. This is obviously a reference to Space Odyssey and has been included on a number of CCP sponsored sightseeing contests. Definitely worth a visit.

Violent Wormhole (Promised Land, Plant 1)
What appears to be a stable wormhole is in fact a Sansha constructed wormhole and some people say that you can see the Sansha fleet through the wormhole waiting to attack New Eden. You cannot enter this wormhole and no one knows if this content will eventually come to life. But nevertheless this is one eerie wormhole and the danger of the Sansha forces is palpable. I love it.

The Sansha nation was once among the strongest nations in the Eve cluster. Will they ever return?

Hollow Asteroid – Or as we call it – Dani’s Hole (Djimame)
An asteroid in space with a hole that has mysteriously gained the name Dani’s hole in reference to EVE Unis extremely popular member Danielle en Divalone.

And here I find myself, cramming my tiny ship into Dani’s hole with 50 other people. What is going on – fireworks everywhere and more laughter than I can remember in a long time. I don’t know what to make of this and anyone finding this fleet on DSCAN would probably have been scared away by the sheer craziness of it all. Fantastic fun! 

The Molea Cemetery (Molea, Planet 2, Moon 1)
Starting out as a memorial for player toons having died in game. Players would simply drop their corpses at the cemetery as a bit of fun.

Now however, it has become so much more. Now the cemetery is a place to remember players that have passed away in real life and loved ones that players have decided to remember. Thousands upon thousands of containers with loved ones’ names and messages now surround the monument. If you have not visited this monument yet, be prepared for the emotion that comes with it.

An extremely powerful and heart-warming memorial to our loved ones which is now a permanent feature of the game.

Until that evening’s fleet I had not even contemplated visiting tourist attractions in game. How stupid of me.

So what happens when you:

  1. Remove all of the stress from a fleet enabling new players to enjoy an experience without worrying about losing their ships
  2. Turn a PVP Sandbox with the mantra “Do not undock what you cannot afford to lose” into a fun, light hearted journey around some fantastic tourist attractions within Eve Online
  3. Introduce the concept of walking a dog into a Space based MMORPG

Basically you show new players what SANDBOX means and how vast EVE Online is. There is a reason it is called a SANDBOX. You can do whatever you want. You can be whatever you want to be. You can act however you want to act. You can even be a DOG if you want to.

What did I think?
This was by far one of the most enjoyable fleets I have ever attended and it ended exactly as expected. With my ship going out in a blaze of glory. Thank you to the Chaos Sisters for organising these fleets and making them so unique and enjoyable.

If you have never attended a Chaos Fleet – What are you doing?
Join EVE University and prepare for the next Chaos fleet.

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THE MOST VALUABLE SHIP IN NEW EDEN

Written by Lucas Spellmeyer

Many people express the feeling that EVE Online imparts upon the player a sense of isolation. This feeling is prominent during the beginning of our careers, overwhelmed and without mentorship. The more experienced of our elite class seem to be in perpetual search of carrion, hunting new blood that they wish to personally welcome into the harsh reality of New Eden. Many pilot’s journeys end here. The birth of a capsuleer is violent and breathtaking, not unlike our own entrance into the world. In much the same way, an infant is thrust into a world of endless possibility, pushed past the threshold, having little hope for survival without guidance. Those who do manage to persist through their infancy have much to be thankful for. Many often point to the people who guided and protected them in their earliest moments as the sole reason they remain at all. Ask any pilot and they will tell you, space may be cold, but it doesn’t have to be lonely. 

Between the ongoing conflicts of the Imperium and Legacy Coalition in the far reaches of Null-Sec, the invasion of the Triglavian Collective in empire space and subsequent abolishment of core trade routes, the cluster is thrumming with the kinetic energy of interstellar war. No one has ever been safe in New Eden no matter where they reside but now even those who choose a reserved and quiet life in High-Sec space find themselves called upon to defend the bastion of relative peace they have long thought safeguarded from major disruptions. But, The fall of Niarja bears with it a period of drastic change indeed, a period in which now more than ever the value of allies is paramount.  

EDENDOM Allied capsuleers engage Triglavian forces during the invasion of Niarja 

I was present when Niarja fell, fighting on the side of civilization as the Amarrians have described it, resulting in the altering of what was once a swift 9 jumps from Jita to Amarr into a much more taxing 40+ jump detour. Residing in the Minmatar Republics, I had first thought that this change to shipping routes would not impact me too heavily. Demoralized I returned home to republic space and over the course of the next few days found myself wondering just what this shake up may mean to me, a relatively new pilot living in the relatively under-populated region of Heimatar. For much of EVE’s history all roads have led to Jita, the undisputed economic powerhouse within the Caldari State, but a time may be fast approaching when this is no longer the case. A time when pilots across the cluster no longer have access to the one stop shop of Jita 4-4 and are instead forced to become more reliant on their immediate neighbors.   

Regardless of whether or not this new reality comes to pass, the importance of guidance during the earliest periods of your career cannot be overstated. The creators of EVE Online CCP have spent many years fine tuning the new player experience to find the most fluid way of revealing and explaining the boundless complexities of their trademark MMO. And while they do a good job getting you out and racing around the stars, imparting upon you the knowledge needed to find success in New Eden in a few short tutorials is a near impossibility. The simple fact that a video game not only facilitates but arguably outright requires an institution dedicated to teaching is both daunting and awesome. During my endeavors flying under the banner of both EVE University and the EDENCOM Defense Initiative I have quickly come to understand the most important lesson a new pilot must learn, that allies are critical to your success in EVE.  

EVE University is well known for its public classes, extensive wiki and welcoming and open philosophy. First opening its doors in 2004 the university is the longest running and most recognizable training institution in the cluster. Housing thousands of students across multiple campuses throughout different regions of space, there is a place for everyone to find their niche and accelerate their career. Whether you are brand new and want to ease your way into things in the highsec or mining campuses or instead wish to head straight for the frontier of our nullsec campus, you will find like-minded individuals and a support structure to assist you every step of the way. If you are truly stuck you can apply for a mentor, a personal tutor to assist you with whatever you may need. Skill books are reimbursed at the lower tiers, basic vessels supplied and a logistical backbone works tirelessly to haul goods between campuses and trade hubs, which as mentioned previously could become especially important in the near future. 

Daily classes, fleets and events are held by talented tutors and fleet commanders. From lowsec roams to joint mining operations there is always something new coming up on the calendar to experience. EVE is what you make of it, the constant drive for content led almost exclusively by your fellow pilots will lead you down paths never expected and to situations that will change your perception of the game and perhaps even alter what you thought was ultimately possible in virtual worlds. New Eden is a place like no other, an epic joint adventure that has persisted for years and shows no sign of slowing down. 

Those interested in joining the university are welcome to review this wiki article. Within you will find the full step by step process for applying and once you are accepted you will be greeted with a number of automated in-game mails to assist you with getting started. The degree of care, professionalism and support delivered by the university is something I have not encountered in any other game. You are guided every step of the way and the diligent staff will continually check in to make sure you are progressing to the level that you desire. It may be daunting but there is no better place to start your career in EVE Online. 

Before I leave you, I would like to take a quick detour outside of New Eden. Our own world has its own fair share of turmoil at the moment and many of us including myself have been doing our due diligence staying indoors for the greater good and safety of our neighbors and loved ones alike. Some of us are undoubtedly enduring a more intimate and legitimate sense of isolation outside of the space lanes, but there is nothing keeping you docked up in EVE, a vivid canvas of fantastic escapism and worthwhile experiences accessible right from home. Much like many beloved tabletop RPGs EVE online is a cooperative endeavor, a platform from which you can make real memories with real people that will become a part of your life’s story and influence your own character moving forward. Whether you join my fellow students and I at E-Uni or seek your place elsewhere, I would implore you to reach out and find a corporation that suits your ideals and ambitions, because as we all know the most valuable ship in EVE, is friendship. Take care of each other and be safe. 

Written by Lucas Spellmeyer

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Interview with Laura Karpinski CEO of Eve University

The following Interview was conducted by Sakein of Wolf Brothers INC and originally posted on their website.

Sakein: I personally was in Eve University awhile ago before joining the current corporation I am in now. I had not found another corporation and or group of people that had dedicated themselves to the new player experience than I did with Eve University. This Corporation is a must look at for any new player and also for any experienced players wanting to learn even more about anything Eve Online offers it’s players.

What motivates you to Play Eve online specifically, compared to other games you may play?

Laura: Definitely the community. I have never found a community like it in any other game. I’ve made so many close friends in EVE from all across the world, and I’m lucky that I get to spend so much time hanging out with new people

Who are your main characters and who are they?

My main character is Laura Karpinski, but I have lots of other characters. I have a bit of an addiction to the new player experience – its not unusual for me to roll a new character to try out the tutorial and the start of the game from the perception of a new player. That’s the most exciting part of EVE for me.

What do you characters do, or what positions do they hold?

Laura is the CEO of EVE University, a corporation aimed at teaching players new and old about EVE Online. Several of my alts are used in administrative roles to keep the corporation and the alliance, Ivy League, running smoothly.

What is your personal main driving point that makes you play these character(s)? And how do you approach it?

I love teaching new players and I find their excitement about the game infectious. That feeling you get when you lose your first ship, or get on your first kill, is pure adrenaline, and I love helping new players to experience that and share the experience with them. I just really love EVE and I want to help other people to love it too.

Do you have some sort of goal you want to reach for your character(s)?

My focus is on EVE University, I want to make it as successful as possible and continue the mission to educate players about EVE through the Uniwiki, classes, fleets and so on.

Are there any Rl factors as to why you play the characters as you do?

My hand-eye coordination and reaction speed are both pretty bad, so I’ve historically steered away from most PVP activities for that reason. For the same reason I tend to avoid FPS games and focus more on games that involve strategy and planning.

How old are you personally? If you don’t mind me asking.

I’m in my early 30s.

Do any of your real life perspectives influence how you run your character(s)?

I always like to help people in real life, and I have personally experienced issues with my mental health and isolation. I know how important community and online friendship can be to people. So I like to try and foster a friendly and welcoming community where people can escape from whatever is going on in real life and just enjoy themselves.

Do you have any personal objectives you strive for while in your character(s)?

I’ve spent a long time doing PVE and space spreadsheets, so I’d like to try and improve my PVP skills. That’s more of a long term goal though, because I still have so much other stuff left to do.

Does your character(s) let you play out something that you wish you could do IRL?

Yes, being a space boss is awesome! Being responsible for a group of 2,000 people is something I don’t think I will ever have a chance to do in real life. It does have times when it is incredibly difficult, but it is a challenge I feel honoured to have been given the chance to take on.

ABOUT Wolf Brothers INC: initially an independent capsuleer industrial corporation, serves as the Industrial Arm of the United Neopian Federation. It is often found operating within various parts of Gallente space. Though primarily industrial, Wolf Brothers INC carries an equal opportunity policy for explorers, couriers, and anti-piracy capsuleers and baseliners alike. (Small HighSec/LowSec Industrial/PVE Corp, Newbro and Bittervet friendly)

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