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Devblogs

The latest dev blog about a graphics revamp for the ships in EVE Online:

by on 2015.05.31, under Devblogs, News

CCP has recently published a Dev Blog detailing their continued commitment to improving the wonderful visual experience that is EVE online.

As they stated,

Revamping every* ship in EVE is an intense process, leveraging the entirety of our art team from concept artists to tech artists and programmers to QA. It takes extreme staff coordination and resource commitment, not to mention a lockout of publishing while the work is underway (lest an incomplete asset somehow make it into game without appropriate textures and shaders). Overall, this overhaul of every hull is oeuvre hell.

We’ve done it twice in the last six months….

The result of that research is “V5++,” a complete reworking and repacking of all ship texture maps into a new system which works with new shaders.

For more information, we encourage you to read the dev blog in full at the eve online website: http://community.eveonline.com/news/dev-blogs/the-many-additions-of-v5plusplus/

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IN-SPACE BRACKETS REVISITED WITH CRIUS

by on 2014.07.11, under Devblogs, News

CCP recently added another Devblog about the upcoming Crius patch

Compact Brackets

Read more here

 

 

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TEAMS AND THE REVAMP OF INDUSTRY IN EVE ONLINE

by on 2014.07.09, under Devblogs, News

CCP posted another blog regarding the upcoming industry changes.

Hello Capsuleers!

This is CCP SoniClover from Team Super Friends, one of EVE’s dev groups working as part of the Industry revamp. The bulk of what we’ve been doing will be coming your way in Crius on July 22. The major portion of our labor has been the industry landscape, namely scaling of job costs based on activity and teams. Teams are specialized NPC workers that can modify your industry jobs. We’ve discussed the basics of these features in previous dev blogs, namely here for cost changes and here for teams.

This dev blog will go over some of polish and iterations we’ve done based on testing and feedback from the Council of Stellar Management and players like you. Also, at the end I will discuss the team specialties in a bit more detail than in the previous blog.

To find out more about the upcoming changes read the full Devblog here

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EVE ONLINE SSO AND WHAT YOU NEED TO KNOW

by on 2014.07.03, under Devblogs, News

Hey capsuleers! We are writing to you all with some pretty serious information. In the very near future you will begin seeing web sites other than the official EVE Online sites using what is known as the EVE Single-Sign-On (SSO). Well OK, that’s cool, but what is an SSO?

Simply put, SSOs are a way for users to log into one web site using their username and password from another web site. For example, if go to https://www.goodreads.com/ and try to sign in they will ask you if you want to sign in with Facebook, Twitter, Google, or even Amazon. For Goodreads this is great because it means they don’t have to worry about trying to manage your username and password information. It also has the nice advantage of making it a lot easier for you as a user to sign into their site as you don’t need to register or keep track of multiple extra account names and passwords.

For more information check out the Devblog

 

EVE SSO

 

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Coming in Crius: Introducing whats new in EVE’s next big release

by on 2014.07.01, under Devblogs, News

CCP recently posted a Devblog outlining the upcoming Crius changes, here is an excerpt

Crius, the next release for EVE Online, will bring about a massive set of new features and changes to science, manufacturing, research and reprocessing in EVE. For those new to manufacturing in EVE Online, it’ll be the perfect time to try building your own ships and ammunition, or to  try setting up a small operation at a starbase.

The ambitious industrialist will be able to better outsmart the market by making decisions about where to build thanks to a powerful new toolset to help create opportunities for specialization. There are new “sandbox gameplay” elements for collaborating with others in the business of creating manufacturing hubs for certain goods by recruiting the right kind of workforce to the area. These changes are part of our long-running arc that gives capsuleers more and more control and possibilities to colonize the New Eden universe.

If you have been fascinated by the market and industry aspects of EVE Online but not tried this area of EVE yet, Crius is the time to jump in!

Crius manufacturing

 

 

 

 

 

 

 

 

 

 

 

 

For the full blog, click here

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Rubicon Warping Update.

by on 2013.11.06, under Devblogs, News

Hey All, CCP Fozzie posted a small update about warp changes in the upcoming patchrubicon

I’ve got a few updates to bring to you all today. We’ve been making some tweaks to the numbers, moderating the changes to the far ends of the spectrum and adjusting the stats of the warp speed rigs and the warp speed T3 subsystems.

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Enter… Rubicon

by on 2013.09.26, under Devblogs, Events, News

Coming November 19, 2013

Many of you know from watching the TwitchTV livestream that the big announcement for the Winter Expansion of 2013 was Rubicon. Set for release November 19th, it will be bringing some changes and new additions to New Eden. So lets stop the intro and jump right into the details…

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